https://bugs.freedesktop.org/show_bug.cgi?id=109819
--- Comment #5 from Dominic dominic.letz@berlin.de --- Fun fact. Binary searching the apitrace by playing to different calls I was able to identify that my GPU hangs everytime on this call in the apitrace:
14840194 @5 glDrawElementsBaseVertex(mode = GL_TRIANGLES, count = 60, type = GL_UNSIGNED_SHORT, indices = NULL, basevertex = 0)
I can replay until the previous call 14840193 safely but trying to play until 14840194 freezes everytime.
So checking the OpenGL docks I'm not quite sure that indices and basevertex are allowed to be NULL/0 could that be an issue?