https://bugs.freedesktop.org/show_bug.cgi?id=33792
Summary: [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs Product: Mesa Version: git Platform: All OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: rubenf3000@gmail.com
All the wine applications and games using vertex shaders that I've tried in evergreen position the vertices incorrectly.
All of them render correctly using llvmpipe and an r300g card/driver.
Graphics Card: ATI Technologies Inc Juniper [Radeon HD 5750 Series] CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM Linux kernel 2.6.37, libdrm 2.4.23 Latest Mesa git
Games tested: Call of Cthulhu: Dark Corners of the Earth Portal Sam & Max Season One Tales of Monkey Island Back to the Future: The Game
I'll post logs and screenshots for Tales of Monkey Island