https://bugs.freedesktop.org/show_bug.cgi?id=107150
--- Comment #4 from Vitalii shpalikvitalik@gmail.com --- (In reply to Vitalii from comment #3)
(In reply to Roland Scheidegger from comment #2)
Forgot to mention, gpu resets should be logged so easily visible in the system log file (although the log may not help much to identify the root cause).
Radeon 7600m,Toshba Sattelite c850d3k,intel pentium B980
log from Dirt Sowdown : [thread ffffffff][I][0]: Log system initialised [thread ffffffff][I][0]: Default allowed number of simultaneously open files in the system is 1024. [thread ffffffff][I][0]: Current memlock limit is 16777216. [thread ffffffff][I][0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted [thread ffffffff][I][8]: setup_teb_register() - using LDT entry 13 [thread 00000001][I][21]: Forcing OpenGL Core context usage [thread 00000001][I][25]: OpenGL Core context version 4.1 detected [thread 00000001][I][51]: OpenGL information: [thread 00000001][I][51]: renderer: AMD TURKS (DRM 2.50.0 / 4.17.3-200.fc28.x86_64, LLVM 6.0.0) [thread 00000001][I][51]: vendor: X.Org [thread 00000001][I][51]: version: 4.1 (Core Profile) Mesa 18.0.5 [thread 00000001][I][51]: GLSL version: 4.30 [thread 00000001][I][51]: Max surface size: 16384 [thread 00000001][I][51]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][51]: Supported and usable: texture_storage: yes [thread 00000001][I][51]: Supported and usable: copy_image: yes [thread 00000001][I][51]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][51]: Supported and usable: texture_view: yes [thread 00000001][I][51]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][51]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][51]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][51]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][51]: Supported and usable: compressed 3D textures (VTC): no [thread 00000001][I][51]: Available texture memory (from NVidia extension): 2094968 kB [thread 00000001][I][51]: Multisample textures test: [thread 00000001][I][54]: GL_RGBA8 (0x8058): 8 samples [thread 00000001][I][55]: GL_RGBA8UI (0x8d7c): 8 samples [thread 00000001][I][56]: GL_RGBA8I (0x8d8e): 8 samples [thread 00000001][I][56]: GL_RGBA12 (0x805a): 8 samples [thread 00000001][I][57]: GL_RGBA16 (0x805b): 8 samples [thread 00000001][I][57]: GL_RGBA16F (0x881a): 8 samples [thread 00000001][I][57]: GL_RGBA32 (0x8814): 8 samples [thread 00000001][I][58]: GL_RGBA16I (0x8d88): 8 samples [thread 00000001][I][58]: GL_RGBA16UI (0x8d76): 8 samples [thread 00000001][I][59]: GL_RGBA32I (0x8d82): 8 samples [thread 00000001][I][59]: GL_RGBA32UI (0x8d70): 8 samples [thread 00000001][I][60]: GL_RGB8 (0x8051): 8 samples [thread 00000001][I][60]: GL_RGB32F (0x8815): 8 samples [thread 00000001][I][60]: GL_RGB32I (0x8d83): 8 samples [thread 00000001][I][61]: GL_RGB32UI (0x8d71): 8 samples [thread 00000001][I][61]: GL_RG8 (0x822b): 8 samples [thread 00000001][I][62]: GL_RG16 (0x822c): 8 samples [thread 00000001][I][62]: GL_RG16F (0x822f): 8 samples [thread 00000001][I][63]: GL_RG32F (0x8230): 8 samples [thread 00000001][I][63]: GL_RG8I (0x8237): 8 samples [thread 00000001][I][64]: GL_RG8UI (0x8238): 8 samples [thread 00000001][I][64]: GL_RG16I (0x8239): 8 samples [thread 00000001][I][65]: GL_RG16UI (0x823a): 8 samples [thread 00000001][I][65]: GL_RG32I (0x823b): 8 samples [thread 00000001][I][66]: GL_RG32UI (0x823c): 8 samples [thread 00000001][I][66]: GL_R8 (0x8229): 8 samples [thread 00000001][I][66]: GL_R16 (0x822a): 8 samples [thread 00000001][I][67]: GL_R16F (0x822d): 8 samples [thread 00000001][I][67]: GL_R32F (0x822e): 8 samples [thread 00000001][I][68]: GL_R8I (0x8231): 8 samples [thread 00000001][I][68]: GL_R8UI (0x8232): 8 samples [thread 00000001][I][69]: GL_R16I (0x8233): 8 samples [thread 00000001][I][70]: GL_R16UI (0x8234): 8 samples [thread 00000001][I][71]: GL_R32I (0x8235): 8 samples [thread 00000001][I][71]: GL_R32UI (0x8236): 8 samples [thread 00000001][I][72]: GL_R8_SNORM (0x8f94): 8 samples [thread 00000001][I][78]: GL_R16_SNORM (0x8f98): 8 samples [thread 00000001][I][79]: GL_RG8_SNORM (0x8f95): 8 samples [thread 00000001][I][80]: GL_RG16_SNORM (0x8f99): 8 samples [thread 00000001][I][80]: GL_RGBA8_SNORM (0x8f97): 8 samples [thread 00000001][I][81]: GL_RGBA16_SNORM (0x8f9b): 8 samples [thread 00000001][I][81]: GL_SRGB8 (0x8c41): 8 samples [thread 00000001][I][82]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples [thread 00000001][I][82]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples [thread 00000001][I][83]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples [thread 00000001][I][83]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples [thread 00000001][I][83]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples [thread 00000001][I][84]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples [thread 00000001][I][84]: GL_RGB10_A2 (0x8059): 8 samples [thread 00000001][I][85]: GL_RGB10_A2UI (0x906f): 8 samples [thread 00000001][I][85]: GL_R11F_G11F_B10F (0x8c3a): 8 samples [thread 00000001][I][86]: GL_RGB565 (0x8d62): 8 samples [thread 00000001][I][87]: GL_RGB5_A1 (0x8057): 8 samples [thread 00000001][I][87]: GL_RGB9_E5 (0x8c3d): 1 samples [thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][87]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][88]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][89]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][102]: Command line: '"C:\home\vitapka\DiRT Showdown\rp6_mainline_win_r.exe"' [thread 00000001][I][146]: TomCrypt initializing... [thread 00000001][I][146]: TomCrypt initialized [thread 00000001][I][146]: DLL_PROCESS_ATTACH start. [thread 00000001][I][148]: DLL_PROCESS_ATTACH done. [thread 00000004][W][148]: eON_HeapSetInformation() - requested heap corruption termination, ignoring [thread 00000004][I][208]: OutputDebugString: 0000.057 [thread 00000004][I][208]: OutputDebugString: [LOG] [thread 00000004][I][208]: OutputDebugString: Trace Log [thread 00000004][I][208]: OutputDebugString: 0000.057 [thread 00000004][I][208]: OutputDebugString: [LOG] [thread 00000004][I][208]: OutputDebugString: Errno Log [thread 00000004][I][208]: OutputDebugString: 0000.057 [thread 00000004][I][208]: OutputDebugString: [LOG] [thread 00000004][I][208]: OutputDebugString: Assert Log [thread 00000004][I][2000]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xef846220, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xef8466c4, pFeatureLevel = 0xef84622c, ppImmediateContext = 0xef846234 ) [thread 00000004][I][2000]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf14253a0 and immediate context 0xf14253e0 [thread 00000011][I][2000]: D3D11: OpenGL thread start [thread 00000011][I][2011]: Direct3D -> OpenGL context information: [thread 00000011][I][2011]: renderer: AMD TURKS (DRM 2.50.0 / 4.17.3-200.fc28.x86_64, LLVM 6.0.0) [thread 00000011][I][2011]: vendor: X.Org [thread 00000011][I][2011]: version: 4.1 (Core Profile) Mesa 18.0.5 [thread 00000011][I][2011]: GLSL version: 4.30 [thread 00000011][I][2011]: max color attachment and draw buffers: 8 [thread 00000011][I][2011]: max texture image units: 96 [thread 00000011][I][2011]: max vertex shader uniform blocks: 14 [thread 00000011][I][2011]: max geometry shader uniform blocks: 14 [thread 00000011][I][2011]: max fragment shader uniform blocks: 14 [thread 00000011][I][2011]: max hull shader uniform blocks: 14 [thread 00000011][I][2011]: max domain shader uniform blocks: 14 [thread 00000011][I][2011]: max compute shader uniform blocks: 14 [thread 00000011][I][2011]: max viewports: 16 [thread 00000011][I][2011]: max uniform buffer bindings: 84 [thread 00000011][I][2011]: uniform buffer offset alignment: 256 [thread 00000011][I][2011]: shader storage buffer offset alignment: 256 [thread 00000011][I][2011]: max pixel shader UAVs: 8 [thread 00000011][I][2011]: max compute shader UAVs: 8 [thread 00000011][I][2011]: max UAVs: 192 [thread 00000011][I][2011]: buffer_storage support: yes [thread 00000011][I][2011]: compressed_texture_pixel_storage support: yes [thread 00000004][I][2022]: Starting to delete D3D11 device... [thread 00000004][I][2022]: Forwarded D3D11 device immediate context for deletion on OpenGL thread. [thread 00000011][I][2022]: Direct3D11ImmediateDeviceContext deletion starts. [thread 00000011][I][2027]: Direct3D11ImmediateDeviceContext deletion done. [thread 00000011][I][2027]: Direct3D11 device deleted. [thread 00000006][I][2074]: OutputDebugString: 0001.923 [thread 00000006][I][2074]: OutputDebugString: [LOG] [thread 00000006][I][2074]: OutputDebugString: NeSound [thread 00000006][E][2078]: NotifyAddrChange() called. Mac OS X doesn't let us know when specific adapters go up or down, so this is a safe stub only, no notifications will be coming. [thread 00000004][W][2090]: EnumDisplaySettings() is passed the DEVMODE struct size indicating that the game wants additional information, which we aren't filling. Returning spec indicating older Windows and less information. [thread 00000004][W][2155]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL! [thread 00000004][I][2155]: D3D11CreateDevice( pAdapter = (nil), DriverType = 1, Software = (nil), Flags = 0, pFeatureLevels = 0xef8465a8, FeatureLevels = 3, SDKVersion = 0x7, ppDevice = 0xebc28fd8, pFeatureLevel = 0xef8465cc, ppImmediateContext = 0xebc28fe0 ) [thread 00000004][I][2155]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf1463330 and immediate context 0xf1463370 [thread 0000002c][I][2158]: D3D11: OpenGL thread start [thread 0000002c][I][2169]: Direct3D -> OpenGL context information: [thread 0000002c][I][2169]: renderer: AMD TURKS (DRM 2.50.0 / 4.17.3-200.fc28.x86_64, LLVM 6.0.0) [thread 0000002c][I][2169]: vendor: X.Org [thread 0000002c][I][2169]: version: 4.1 (Core Profile) Mesa 18.0.5 [thread 0000002c][I][2169]: GLSL version: 4.30 [thread 0000002c][I][2169]: max color attachment and draw buffers: 8 [thread 0000002c][I][2169]: max texture image units: 96 [thread 0000002c][I][2169]: max vertex shader uniform blocks: 14 [thread 0000002c][I][2169]: max geometry shader uniform blocks: 14 [thread 0000002c][I][2169]: max fragment shader uniform blocks: 14 [thread 0000002c][I][2169]: max hull shader uniform blocks: 14 [thread 0000002c][I][2169]: max domain shader uniform blocks: 14 [thread 0000002c][I][2169]: max compute shader uniform blocks: 14 [thread 0000002c][I][2169]: max viewports: 16 [thread 0000002c][I][2169]: max uniform buffer bindings: 84 [thread 0000002c][I][2169]: uniform buffer offset alignment: 256 [thread 0000002c][I][2169]: shader storage buffer offset alignment: 256 [thread 0000002c][I][2169]: max pixel shader UAVs: 8 [thread 0000002c][I][2169]: max compute shader UAVs: 8 [thread 0000002c][I][2169]: max UAVs: 192 [thread 0000002c][I][2169]: buffer_storage support: yes [thread 0000002c][I][2169]: compressed_texture_pixel_storage support: yes [thread 00000004][W][2281]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL! [thread 00000004][W][2281]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL! [thread 00000004][W][2296]: Asked for NULL HGDIOBJ properties. Returning 0, but it's not ok. [thread 00000004][I][4962]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000004][W][4979]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000004][W][4979]: eON_LoadLibraryEx() couldn't load 'Error\NPClient.dll', returning NULL! [thread 00000004][E][5342]: Make sure that disabling screensaver by simulating non-move mouse event from time to time works. This error will be reported only once per run. [thread 00000023][I][5342]: OutputDebugString: 0005.191 [thread 00000023][I][5342]: OutputDebugString: [CIV] [thread 00000023][I][5342]: OutputDebugString: Starting the verification of 'win\win_000.nfs' [thread 00000023][I][5344]: OutputDebugString: 0005.193 [thread 00000023][I][5344]: OutputDebugString: [CIV] [thread 00000023][I][5344]: OutputDebugString: Verification of 'win_000.nfs' complete [thread 00000023][I][5344]: OutputDebugString: 0005.193 [thread 00000023][I][5344]: OutputDebugString: [CIV] [thread 00000023][I][5344]: OutputDebugString: Verification of the file system from 'win_000.nfs' is complete and will be restarted in 5.34 seconds [thread 00000015][W][6467]: eON_GetProcAddress() for module 0x15a0000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'. [thread 00000015][W][6513]: eON_LoadLibraryEx() couldn't load 'libimalloc.dll', returning NULL! [thread 00000015][I][6520]: Enumerating COM libraries... [thread 00000015][I][6533]: Initializing primary sound buffer [thread 00000015][E][6534]: Game is asking for capture devices. As on Linux presently their support is not coded, we return no capture devices. This error will be reported only once per game launch. [thread 00000004][I][6737]: OutputDebugString: 0006.587 [thread 00000004][I][6737]: OutputDebugString: [SYSTEM] [thread 00000004][I][6738]: OutputDebugString: Gaining focus [thread 0000002c][I][6746]: Precompiled shader cache loaded: binary shaders: 56, GLSL shaders: 224, GLSL pipelines: 49 [thread 00000031][W][7334]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats [thread 00000031][W][7334]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\BlueRippleSound\Formats [thread 0000002c][I][8165]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked. [thread 00000031][I][19207]: Exiting through Windows call ExitProcess(3) [thread 00000001][I][19215]: ===enforcing log flush=== [thread 00000001][I][19216]: Log system shutdown