https://bugs.freedesktop.org/show_bug.cgi?id=38182
Summary: "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error. Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/R600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: da1l6@douwd.org
Created an attachment (id=47848) --> (https://bugs.freedesktop.org/attachment.cgi?id=47848) Trine log file
The Game "Trine" (from HumbleBundle 3) does not run with the r600g driver, even with all graphics settings to minimum.
Message displayed: "Fatal error: Error compiling shaders. Make sure your GPU supports Shader Model 3.0. Additional details may be found in the log."
Logfile excerpt (Full log attached): INFO: Compiling program depthpass_mesh_pixel entry point mesh_deferred_all ERROR: Cg error: 1 1 (The compile returned an error.) ERROR: data/shader/cg/depthpass_mesh_pixel.cg(26) : error C5102: output semantic attribute "COLOR" has too big of a numeric index (1) data/shader/cg/depthpass_mesh_pixel.cg(27) : error C5102: output semantic attribute "COLOR" has too big of a numeric index (2) data/shader/cg/depthpass_mesh_pixel.cg(26) : error C5041: cannot locate suitable resource to bind parameter "oColor1" data/shader/cg/depthpass_mesh_pixel.cg(27) : error C5041: cannot locate suitable resource to bind parameter "oColor2"
Hardware: 01:00.0 VGA compatible controller: ATI Technologies Inc M76 [Radeon Mobility HD 2600 Series]
Mesa: OpenGL renderer string: Gallium 0.4 on AMD RV630 OpenGL version string: 2.1 Mesa 7.11-devel (git-da8b4c0)
OS: Linux 2.6.39.1 (Archlinux)