https://bugs.freedesktop.org/show_bug.cgi?id=36939
--- Comment #14 from almos aaalmosss@gmail.com 2011-08-20 13:13:19 PDT --- (In reply to comment #13)
(In reply to comment #12)
Now this problem appeared again. With medium shader detail all human deployables and the strogg AVT loose detail textures and lightmaps as approached. With high shader detail the wheels of some vehicles do this as well.
Can you bisect this?
217cd216eac65983004ca77a9e49dbfad1b720b6 is the first bad commit commit 217cd216eac65983004ca77a9e49dbfad1b720b6 Author: Tom Stellard tstellar@gmail.com Date: Tue May 17 18:51:20 2011 -0700
r300/compiler: Fix bug in rc_get_variables()
Variables that write to the same source select need to pe paired together otherwise the register allocator might fail.
https://bugs.freedesktop.org/show_bug.cgi?id=36753
:040000 040000 a1d3852986919d6ae3449a06a8b3dc43afe90689 2a8531a9541ae918d70bff7911025fed709e7b6b M src
I think #40062 is a duplicate of this one.