Hi,
On 24 August 2015 at 17:56, Thomas Hellstrom thellstrom@vmware.com wrote:
On 08/24/2015 05:52 PM, Daniel Stone wrote:
I still don't think this ameliorates the need for batching: consider the case where you update two disjoint screen regions and want them both flushed. Either you issue two separate sync calls (which can be disadvantageous performance-wise on some hardware / setups), or you accumulate the regions and only flush later. So either two ioctls (one in the style of dirtyfb and one to perform the sync/flush; you can shortcut to assume the full buffer was damaged if the former is missing), or one like this:
struct dma_buf_sync_2d { enum dma_buf_sync_flags flags;
__u64 stride_bytes; __u32 bytes_per_pixel; __u32 num_regions; struct { __u64 x; __u64 y; __u64 width; __u64 height; } regions[];
};
Cheers, Daniel
Fine with me, although perhaps bytes_per_pixel is a bit redundant?
Redundant how? It's not implicit in stride.
Cheers, Daniel