Comment # 6 on bug 93591 from
(In reply to Nicolai H�hnle from comment #5)
> So, I've looked into this again out of curiosity, because I do have an LLVM
> patch that can be used to work around this. However, the patch introduces
> some inefficiencies, and this is a game bug: it is clear from playing with
> the provided apitrace that a derivative is taken after a non-uniform
> discard/kill, which is undefined behaviour in GLSL.
> 
> Does anybody paying attention to this bug report know of a way to contact
> the game developer about this?

Unfortunately there seems to be no bugtracker. The list of (core) devs can be
found on their homepage http://www.instinctgames.com/#c-about-us together with
email info@instinctgames.com and phone +20222913556 though.

They are apparently also use 
Twitter: https://twitter.com/instinctgames
Facebook: https://www.facebook.com/InstinctGames
Linkedin: https://www.linkedin.com/company/instinct-games

I could find the linkedin profile of one of the graphics engine programmers
too: https://www.linkedin.com/in/mohammad-yusuf-2b7531a7


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