(In reply to Shmerl from comment #13) > (In reply to Timothy Arceri from comment #12) > > For now you could try using the environment variable: > > > > allow_glsl_cross_stage_interpolation_mismatch=true > > Thanks! I tried setting it, and it shows the message that it's overridden, > but the game still hangs. Are you sure it is hanging? There is a huge amount of stuttering due to the game compiling shaders in-game. Its really bad the first time I run the apitrace but much better the second time.