What | Removed | Added |
---|---|---|
Attachment #85013 is obsolete | 1 |
Created attachment 87456 [details] [review] New proposed fix After I had a similar corrupted rendering with the WebGL water demo [1] on TURKS, together with Vadim I tested the second patch and found that it didn't actually work, and applied on top of the first patch, the workaround still was always triggered. So here is Vadim's corrected version of the patch, with an improvement to the condition that triggers the workaround. It should hopefully only result in minor performance degradation. If there is no feedback, I'll just send this to mesa-dev in the coming days. [1] http://madebyevan.com/webgl-water/