https://bugs.freedesktop.org/show_bug.cgi?id=50655
--- Comment #26 from Myckel Habets myckel@sdf.lonestar.org --- (In reply to comment #25)
Created attachment 71346 [details] [review] possible fix
Try this patch. It re-emits most of the invariant state at draw time. If it helps, please try commenting out (change the #if 1 to #if 0) each new section until you are able to trigger the lock ups again so we can narrow down which state needs to be re-emitted at draw time.
In my case it didn't help, although I had the impression it took longer before it hang (could also be random?)