https://bugs.freedesktop.org/show_bug.cgi?id=35434
--- Comment #16 from Brian Paterni bpaterni@gmail.com 2011-06-15 21:43:42 PDT --- (In reply to comment #15)
Created an attachment (id=48019)
View: https://bugs.freedesktop.org/attachment.cgi?id=48019 Review: https://bugs.freedesktop.org/review?bug=35434&attachment=48019
patch
Does this patch help?
It does, broken ground textures do seem to be rendering correctly now for me! :)
Although, it looks like some more problems have popped up since I last tested quake wars:
1) screen artifacts (image [2] originally cited in this bug) apparently have not been fixed within r600g/mesa as I had assumed. I only managed to work around the issue by setting r_useIndexBuffers=1 (game variable). Artifacts are still present when r_useIndexBuffers=0 (which is default)
2) water in-game is no longer rendered correctly, now only black blobs appear where water should be.
3) Some game scenery is not being rendered (some trees in refinery is all I've noticed so far)
**Note: I tested ETQW both before and after applying your patch, Vadim, and I can say that your patch is *not* the cause of regressions 2 & 3
I will try and bisect 2 & 3 at some point in the future. It's a little too late for me to do it tonight yet.