Comment # 7 on bug 94470 from
i'll test it but i had this problem before this patch landed, so i doubt it but
i'll test again tonight to be sure.

Is there a way to get a verbose debug output about where exactly this
GL_INVALID op is happening?

because i suspect it can be a texture negotiation format issue(i can be very
very wrong here so don't take me seriously :) ) since mpv revamped the interop
code too but it works on nVidia and since i'm the only reporting this i assume
it works in other SI cards as well(i assume mpv is very popular this days too)


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