(In reply to Marek Olšák from comment #67) > Primitives aren't reordered with DPBB. Primitives can't also survive a > barrier with DPBB. DPBB has no effect on behavior, it just changes how PS > wavefronts are formed. Is there any way that could affect the glamor shader which samples from one area of a buffer and draws to another (non-overlapping) area of the same buffer? What is the reason for radeonsi disabling DPBB for blits?