https://bugs.freedesktop.org/show_bug.cgi?id=34217
Marek Olšák maraeo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |NOTOURBUG
--- Comment #1 from Marek Olšák maraeo@gmail.com 2011-03-29 16:52:51 PDT --- The fog is rendered correctly with the floating2 branch, and Unigine Sanctuary does use floating-point textures. This is what is printed during loading:
Mesa: User error: GL_INVALID_VALUE in glTexImage2D(internalFormat=GL_RGBA16F)
The game is clearly using float textures and doesn't check for the extension. Closing as NOT-OUR-BUG. Thanks for the info anyway.