Comment # 3 on bug 105532 from
(In reply to Nicolas Cannasse from comment #2)
> Hi,
> 
> I'm Northgard technical director.
> 
> We are creating buffers to draw various 2D shapes into textures for map
> generation. Then we download the textures from GPU to CPU for additional
> processing. These textures are then used to generate the landscape. For some
> reason unknown to us the textures generated in some case appears to be
> corrupted, resulting in these weird height maps. We haven't been able to
> investigate the issue in details atm.

If you could capture a trace of the issue in renderdoc or apitrace [1] upload
it somewhere and provide the link we might be able to investigate it. But
currently I can't get a trace because the HashLink virtual machine crashes.
Maybe you guys could try compiling with HL/C and try grabbing a trace with the
binary?

[1] https://github.com/apitrace/apitrace


You are receiving this mail because: