Comment # 5 on bug 56918 from
There are two failing shaders here.

The first shader fails with too many instructions.  It looks like we could get
it to pass if we had a Common Subexpression Elimination optimization.

The second shader fails because it uses 7 Texture indirections and the hardware
can only do 4.  However three of the Texture indirections contain only KIL
instructions, so I think we may be able to fix it, but I need to see what the
GLSL looks like.  Can you add the environment variable MESA_GLSL=dump and post
the output again:

MESA_GLSL=dump RADEON_DEBUG=fp,vp firefox &>mapsgl.log


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