https://bugs.freedesktop.org/show_bug.cgi?id=100784
Bug ID: 100784 Summary: Fullscreen fade transitions in starsector run at a few frames per second Product: Mesa Version: 17.0 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: jon@moozaad.co.uk QA Contact: dri-devel@lists.freedesktop.org
The game generally runs at the 60fps cap with this exception.
Game forum bug link: http://fractalsoftworks.com/forum/index.php?topic=11972.0
http://i.imgur.com/5zbBSCc.png (see the double prongs on the draw calls, the buffer wait is just an alt-tab)
I'm running Opensuse Tumbleweed (mesa 17.0.3/kernel 4.10.10) on a Fury X.
Reproduction:
Launch star sector (any resolution, windowed or fullscreen) Get into the game (skip tutorials etc) Initiated a UI transition (easiest is press tab for map, left click a planet to show planet info)
I'm working on getting an API trace.