Priority | medium |
---|---|
Bug ID | 78951 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | gl_PrimitiveID is zero if no geometry shader is present |
Severity | normal |
Classification | Unclassified |
OS | All |
Reporter | pavol@klacansky.com |
Hardware | Other |
Status | NEW |
Version | unspecified |
Component | Drivers/Gallium/r600 |
Product | Mesa |
I case there is no geometry shader attached to program, gl_PrimitiveID is always zero.