On Sat, Jun 11, 2011 at 11:03 AM, Zachary Catlin z@zc.is wrote:
I'm interested in (1) using my graphics card for computations and (2) low-level shader code, and I'm looking for guidance on how I would go about doing the following operations with libdrm (sans Mesa):http://cgit.freedesktop.org/~airlied/radeondemo
Its not something libdrm really does, its only a simple abstraction around ioctls.
http://cgit.freedesktop.org/~airlied/radeondemo
is a simple layer on top that just does some blits using the shaders from the DDX.
Dave.