Created attachment 141230 [details] [review] hack around layout qualifiers The next shader compilation problem is that they are applying layout qualifiers to function params. e.g void WriteTextureCacheFeedback( vec2 lCacheCoords, ivec2 lResolution, float lfDesiredMip, layout( r32i ) iimage2D lFeedbackMap, < -------- uint liFeedbackIndex ) layout( r32i ) can only be applied to uniforms. I've attached another hack that together with the other hack makes the game playable for me.