Hi list, Thomas,
I'd like to know if this is going in the right direction.
I've implemented a priority queue on top of the kernel rb tree and linked list. It's been tested well in userspace.
I hardcoded radeon to input the buffer size as the score. Nothing blew up, games ran fine, and even got ~2% more fps on average*.
The only thing missing from this code is the "if score is too low, and there is no room without eviction, tell driver so" logic.
- Lauri
* This is a fairly bad strategy, and according to my simulator achieves 16% worse results compared to LRU in heavier situations. The games tested here all fit in VRAM, which should explain the improvement.