https://bugs.freedesktop.org/show_bug.cgi?id=102322
--- Comment #81 from Jaap Buurman jaapbuurman@gmail.com --- (In reply to Alex Deucher from comment #14)
(In reply to dwagner from comment #13)
Much lower shader clocks are used only if I lower the refresh rate of the screen. Is there a reason why the shader clocks should stay high even in the absence of 3d/compute load?
Certain display requirements can cause the engine clock to be kept higher as well.
In this bug report and another similar one (https://bugs.freedesktop.org/show_bug.cgi?id=109955), everybody having the issue seems to be using a setup that requires higher engine clocks in idle AFAIK. Either high refresh displays, or in my case, multiple monitors. Could this be part of the issue that seems to trigger this bug? I might be grasping at straws here, but I have had this problem for as long as I have this Vega64 (bought at launch), while it is 100% stable under Windows 10 in the same setup.