https://bugs.freedesktop.org/show_bug.cgi?id=35249
Marek Olšák maraeo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |NOTABUG
--- Comment #2 from Marek Olšák maraeo@gmail.com 2011-03-12 11:16:41 PST --- This is correct. GLSL doesn't require the noise function to return random values, so it always returns the same constant. There are no plans to implement the noise differently. I don't think hardware can do it. Closing.