https://bugs.freedesktop.org/show_bug.cgi?id=38941
Summary: Wrong render in Blender with clipping border active in edit mode Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: kam1kaz3@gmail.com
Created an attachment (id=48737) --> (https://bugs.freedesktop.org/attachment.cgi?id=48737) wrong render
When we enable the clipping border (Alt+B) in Blender and enter edit mode, the vertex handles (small quads) are misplaced and huge. This is better seen after rotating the camera.
LIBGL_ALWAYS_SOFTWARE=1 works fine.
Correct rendering: http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/3D_Vi...
Wrong rendering: See attached screenshot.