(In reply to comment #46) > I've seen some stutters without any corresponding buffer moves though. Still > not sure why it's stuttering so bad sometimes. > > BTW, Andy, does the stuttering also seem to get better for you if you run > Valley repeatedly? No, it's quite consistent if I quit and re-run. The amount moved doesn't seem to correlate with the length of pause - and sometimes there are small moves without stutter, so maybe it's not totally this. Looking at Heaven 4.0 there are no moves at all after load, but there are a few very brief stutters on the night scenes - these are the same with or without patch though. What does num-bytes-moved measure - from where to where?