https://bugs.freedesktop.org/show_bug.cgi?id=40531
Marek Olšák maraeo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTOURBUG
--- Comment #6 from Marek Olšák maraeo@gmail.com --- (In reply to comment #3)
Probably the driver can't do anything other than report the "out of memory" error (error code -12 in your dmesg log). The game just shouldn't use such huge textures, it shouldn't use MAX_TEXTURE_SIZE as the size for texture (this result in 0.4 GB on r6xx/r7xx, 1.4 GB on evergreen, next step will be
5 GB with future GPUs). I think it makes sense to tell the game developers
about this issue. With my patch it uses 1024x1024 texture (~5 MB) and runs fine without artifacts or error messages in the logs (though I haven't tested it much). I don't know exact requirements for this, the game developers should know what size is really required.
This explains it. Closing.