https://bugs.freedesktop.org/show_bug.cgi?id=104602
--- Comment #22 from Marek Olšák maraeo@gmail.com --- Connor, the hardware manages the scratch buffer alloc/dealloc. You don't have to allocate more than one.
The problem with Civ VI is that VGPR indexing has never been properly implemented for gfx9 in LLVM.