Created attachment 98982 [details]
tesseract segfault when setting morphological AA to ultra
Okay, the good news is: works pretty well with your v3 branch.
With current latest svn, Tesseract 2014-05-11 just segfaults on loading maps
somewhere.
But with your v3 branch it works pretty well.
The only crash with your v3 branch I got (every time) when setting
morphological anti aliasing to ultra either ingame, or when starting a game. bt
full attached. Maybe it's unrelated, but maybe not...?