(In reply to comment #8) > (In reply to comment #7) > > Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support > > correctly the shader-based MSAA. Would there be a way to work around this > > issue if a user is using LLVM < 3.4? > > Did you mean "it doesn't crash"? Yes, sorry. "... LLVM 3.4 and it doesn't crash."