(In reply to Daniel Scharrer from comment #20) > I can confirm that the GPU fault errors are gone, but still get Packet0 > errors (both in game and in the apitrace from Comment 7). > > Also, there were still GPU fault errors in The Talos Principle and demo (but > not the apitrace) until I also updated LLVM. Good point about LLVM, because I'm also using yesterday's svn LLVM code.