Comment # 15 on bug 93649 from
This is certainly a bug in our driver (unlike what was written on the Github
tracker, a game *can* cause a hang e.g. by writing an infinite loop in a
shader, but that seems exceedingly unlikely in the case of TF2). The problem
with this particular bug is that it seems non-deterministic (i.e. not reliably
reproducible), and that makes it hard to debug.


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