On 05/06/2015 10:36 PM, Tobias Jakobi wrote:
First step in allowing a more generic way to setup complex blending for the different layers.
Signed-off-by: Tobias Jakobi tjakobi@math.uni-bielefeld.de
drivers/gpu/drm/exynos/exynos_mixer.c | 90 ++++++++++++++++++++++++++++++----- 1 file changed, 79 insertions(+), 11 deletions(-)
diff --git a/drivers/gpu/drm/exynos/exynos_mixer.c b/drivers/gpu/drm/exynos/exynos_mixer.c index 4a1656b..e4a5e76 100644 --- a/drivers/gpu/drm/exynos/exynos_mixer.c +++ b/drivers/gpu/drm/exynos/exynos_mixer.c @@ -63,6 +63,11 @@ struct mixer_resources { struct clk *mout_mixer; };
+struct layer_config {
- unsigned int index;
- unsigned int priority;
I think layer index and priority information can go to struct exynos_drm_plane.
+};
enum mixer_version_id { MXR_VER_0_0_0_16, MXR_VER_16_0_33_0, @@ -75,6 +80,8 @@ struct mixer_context { struct drm_device *drm_dev; struct exynos_drm_crtc *crtc; struct exynos_drm_plane planes[MIXER_WIN_NR];
- const struct layer_config *layer_config;
- unsigned int num_layer; int pipe; bool interlace; bool powered;
@@ -95,6 +102,40 @@ struct mixer_drv_data { bool has_sclk; };
+/*
- The default layer priorities. A higher priority means that
- the layer is at the top of layer stack.
- The current configuration assumes the following usage scenario:
- layer1: OSD [top]
- layer0: main framebuffer
- video layer: video overlay [bottom]
- Note that the video layer is only usable when the
- video processor is available.
- */
+static const struct layer_config default_layer_config[] = {
- {
.index = 0, /* layer0 */
.priority = 1
- }, {
.index = 1, /* layer1 */
.priority = 2
- }
+};
+static const struct layer_config vp_layer_config[] = {
- {
.index = 2, /* video layer */
.priority = 1
- }, {
.index = 0, /* layer0 */
.priority = 2
- }, {
.index = 1, /* layer1 */
.priority = 3
- }
+};
I feel there is no reason to split config, actually video layer exists and video layer isn't enabled if no vp even if we use 3 layer.