Hi
On Tue, Mar 27, 2012 at 5:59 PM, Ville Syrjälä ville.syrjala@linux.intel.com wrote:
On Tue, Mar 27, 2012 at 04:57:29PM +0200, David Herrmann wrote:
It needs some more work in the VTE layer and on the UI but it's I had several issues while writing it but most of them are fixed. One thing I remember is a performance issue running it on my Intel Atom N450. With 80x24 it works barely fine, but more glyphs per frame are are not possible. I currently use one texture for every glyph I draw, that is, one screen-update draws 80x24 = 1920 textures.
So you have a separate texture for each glyph? Doesn't sound very efficient. Did you try to use a texture atlas instead?
Drawing a 80x24 screen with just a single glyph has the same effect even though this uses just a single texture which is drawn 1920 times. So a texture-atlas does not help here. Any other ideas? I will give pango-cairo a shot and see how well it performs. At least this runs smooth with libvte inside X here.
-- Ville Syrjälä Intel OTC
Thanks David