https://bugs.freedesktop.org/show_bug.cgi?id=86043
--- Comment #13 from Emil Velikov emil.l.velikov@gmail.com --- (In reply to Tvrtko Ursulin from comment #12)
I think we'll need to pull in someone from Steam since Valgrind reports some mismatched frees in vgui2_s.so, steamclient.so and steamui.so.
There are not debug symbols so impossible to guess what area of the code is that.
I'm assuming Jordan can coordinate that with Valve. Afaics he is the one assigned for the issue over at github.
Then this also looks pretty bad:
ERROR: ld.so: object '/home/vedran/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/vedran/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored
Those should be harmless, as steam LD_PRELOADs a bunch of libraries. Afaik steam is 32bit, while Vedran was running a 64bit system - thus the messages.
There are a couple of other interesting bits in the log: - Alarming heap stats (allocated ~770 MiB, in-use at exit ~220MiB) - Invalid memory access in various modules - invalid reads in various steam runtime components, alarming number of invalid writes in i965_dri.so.
The latter one perhaps should be looked into closer ?
Please if someone knows any Steam devs CC them here?
Afaict unless a person is known* by bugzilla one cannot CC them. For example one cannot CC your @intel email, so I've opted for the known @linux.intel one.