On Wed, 04 May 2016, Daniel Vetter daniel.vetter@ffwll.ch wrote:
It's & for struct references, not #.
Signed-off-by: Daniel Vetter daniel.vetter@intel.com
include/drm/drm_modeset_helper_vtables.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/drm/drm_modeset_helper_vtables.h b/include/drm/drm_modeset_helper_vtables.h index b61c2d45192e..d4619dc2eecb 100644 --- a/include/drm/drm_modeset_helper_vtables.h +++ b/include/drm/drm_modeset_helper_vtables.h @@ -672,7 +672,7 @@ struct drm_connector_helper_funcs { * fixed panel can also manually add specific modes using * drm_mode_probed_add(). Drivers which manually add modes should also * make sure that the @display_info, @width_mm and @height_mm fields of the
* struct #drm_connector are filled in.
* struct &drm_connector are filled in.
This is all right, but in the future I think we should promote "&struct foo" over "struct &foo". Both work now, but the former makes support for &enum foo and &union foo nicer in kernel-doc.
BR, Jani.
* * Virtual drivers that just want some standard VESA mode with a given * resolution can call drm_add_modes_noedid(), and mark the preferred