On 2019-03-13 2:37 p.m., Christian König wrote:
Am 13.03.19 um 14:31 schrieb Ville Syrjälä:
On Wed, Mar 13, 2019 at 10:35:08AM +0100, Michel Dänzer wrote:
On 2019-03-12 6:15 p.m., Noralf Trønnes wrote:
Den 12.03.2019 17.17, skrev Ville Syrjälä:
On Tue, Mar 12, 2019 at 11:47:04AM +0100, Michel Dänzer wrote:
On 2019-03-11 6:42 p.m., Noralf Trønnes wrote: > This adds support for outputting kernel messages on panic(). > A kernel message dumper is used to dump the log. The dumper iterates > over each DRM device and it's crtc's to find suitable framebuffers. > > All the other dumpers are run before this one except mtdoops. > Only atomic drivers are supported. > > Signed-off-by: Noralf Trønnes noralf@tronnes.org > --- > [...] > > diff --git a/include/drm/drm_framebuffer.h > b/include/drm/drm_framebuffer.h > index f0b34c977ec5..f3274798ecfe 100644 > --- a/include/drm/drm_framebuffer.h > +++ b/include/drm/drm_framebuffer.h > @@ -94,6 +94,44 @@ struct drm_framebuffer_funcs { > struct drm_file *file_priv, unsigned flags, > unsigned color, struct drm_clip_rect *clips, > unsigned num_clips); > + > + /** > + * @panic_vmap: > + * > + * Optional callback for panic handling. > + * > + * For vmapping the selected framebuffer in a panic context. > Must > + * be super careful about locking (only trylocking allowed). > + * > + * RETURNS: > + * > + * NULL if it didn't work out, otherwise an opaque cookie > which is > + * passed to @panic_draw_xy. It can be anything: vmap area, > structure > + * with more details, just a few flags, ... > + */ > + void *(*panic_vmap)(struct drm_framebuffer *fb); FWIW, the panic_vmap hook cannot work in general with the amdgpu/radeon drivers:
Framebuffers are normally tiled, writing to them with the CPU results in garbled output.
In which case the driver needs to support the ->panic_draw_xy callback, or maybe it's possible to make a generic helper for tiled buffers.
I'm afraid that won't help, at least not without porting big chunks of https://gitlab.freedesktop.org/mesa/mesa/tree/master/src/amd/addrlib into the kernel, none of which will be used for anything else.
There would need to be a mechanism for switching scanout to a linear, CPU accessible framebuffer.
I suppose panic_vmap() could just provide a linear temp buffer to the panic handler, and panic_unmap() could copy the contents over to the real fb.
Copy how? Using a GPU engine?
CPU maybe? Though I suppose that won't work if the buffer isn't CPU accesible :/
Well we do have a debug path for accessing invisible memory with the CPU.
E.g. three registers: DATA and auto increment OFFSET_LO/HI. So you can just read/write DATA over and over again if you want to access some memory.
Right. I assume that'll be very slow, but I guess it could do when the memory isn't directly CPU accessible.
But turning of tilling etc is still extremely tricky when the system is already unstable.
Maybe we could add a little hook to the display code, which just disables tiling for scanout and maybe disables non-primary planes, but doesn't touch anything else. Harry / Nicholas, does that seem feasible?
I'm coming around from "this is never going to work" to "it might actually work" with our hardware...