What | Removed | Added |
---|---|---|
Status | NEW | RESOLVED |
Resolution | --- | NOTOURBUG |
So it wasn't an actual bug in the drivers after all. > It was a problem with relying on undefined behavior when GL_CLIP_DISTANCE0 > is enabled and the shader does not write gl_ClipDistance[0] https://github.com/ValveSoftware/Dota-2-Reborn/issues/79#issuecomment-115401636