Hi Tobias,
2015-04-30 Tobias Jakobi tjakobi@math.uni-bielefeld.de:
First step in allowing a more generic way to setup complex blending for the different layers.
Signed-off-by: Tobias Jakobi tjakobi@math.uni-bielefeld.de
drivers/gpu/drm/exynos/exynos_mixer.c | 74 +++++++++++++++++++++++++++++------ 1 file changed, 63 insertions(+), 11 deletions(-)
diff --git a/drivers/gpu/drm/exynos/exynos_mixer.c b/drivers/gpu/drm/exynos/exynos_mixer.c index 4155f43..a06b8e2 100644 --- a/drivers/gpu/drm/exynos/exynos_mixer.c +++ b/drivers/gpu/drm/exynos/exynos_mixer.c @@ -63,6 +63,12 @@ struct mixer_resources { struct clk *mout_mixer; };
+struct layer_config {
- unsigned int index;
- unsigned int priority;
- u32 cfg;
+};
I don't see why you are creating this struct, index and priority are never used in this patch series.
enum mixer_version_id { MXR_VER_0_0_0_16, MXR_VER_16_0_33_0, @@ -75,6 +81,8 @@ struct mixer_context { struct drm_device *drm_dev; struct exynos_drm_crtc *crtc; struct exynos_drm_plane planes[MIXER_WIN_NR];
- const struct layer_config *layer_config;
- unsigned int num_layer; int pipe; bool interlace; bool powered;
@@ -95,6 +103,40 @@ struct mixer_drv_data { bool has_sclk; };
+/*
- The default layer priorities. A higher priority means that
- the layer is at the top of layer stack.
- The current configuration assumes the following usage scenario:
- layer1: OSD [top]
- layer0: main framebuffer
- video layer: video overlay [bottom]
- Note that the video layer is only usable when the
- video processor is available.
- */
+static const struct layer_config default_layer_config[] = {
- {
.index = 0, .priority = 1, /* layer0 */
.cfg = MXR_LAYER_CFG_GRP0_VAL(1)
- }, {
.index = 1, .priority = 2, /* layer1 */
.cfg = MXR_LAYER_CFG_GRP1_VAL(2)
- }
+};
+static const struct layer_config vp_layer_config[] = {
- {
.index = 2, .priority = 1, /* video layer */
.cfg = MXR_LAYER_CFG_VP_VAL(1)
- }, {
.index = 0, .priority = 2, /* layer0 */
.cfg = MXR_LAYER_CFG_GRP0_VAL(2)
- }, {
.index = 1, .priority = 3, /* layer1 */
.cfg = MXR_LAYER_CFG_GRP1_VAL(3)
- }
+};
static const u8 filter_y_horiz_tap8[] = { 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, @@ -253,6 +295,17 @@ static void vp_default_filter(struct mixer_resources *res) filter_cr_horiz_tap4, sizeof(filter_cr_horiz_tap4)); }
+static void mixer_layer_priority(struct mixer_context *ctx) +{
- u32 val = 0;
- unsigned int i;
- for (i = 0; i < ctx->num_layer; ++i)
val |= ctx->layer_config[i].cfg;
- mixer_reg_write(&ctx->mixer_res, MXR_LAYER_CFG, val);
+}
static void mixer_vsync_set_update(struct mixer_context *ctx, bool enable) { struct mixer_resources *res = &ctx->mixer_res; @@ -655,17 +708,7 @@ static void mixer_win_reset(struct mixer_context *ctx) mixer_reg_writemask(res, MXR_STATUS, MXR_STATUS_16_BURST, MXR_STATUS_BURST_MASK);
- /* setting default layer priority: layer1 > layer0 > video
* because typical usage scenario would be
* layer1 - OSD
* layer0 - framebuffer
* video - video overlay
*/
- val = MXR_LAYER_CFG_GRP1_VAL(3);
- val |= MXR_LAYER_CFG_GRP0_VAL(2);
- if (ctx->vp_enabled)
val |= MXR_LAYER_CFG_VP_VAL(1);
- mixer_reg_write(res, MXR_LAYER_CFG, val);
I would move this exaclty piece of code into mixer_layer_priority().
mixer_layer_priority(ctx);
/* setting background color */ mixer_reg_write(res, MXR_BG_COLOR0, 0x008080);
@@ -1274,6 +1317,15 @@ static int mixer_probe(struct platform_device *pdev) ctx->vp_enabled = drv->is_vp_enabled; ctx->has_sclk = drv->has_sclk; ctx->mxr_ver = drv->version;
- if (drv->is_vp_enabled) {
ctx->layer_config = vp_layer_config;
ctx->num_layer = ARRAY_SIZE(vp_layer_config);
- } else {
ctx->layer_config = default_layer_config;
ctx->num_layer = ARRAY_SIZE(default_layer_config);
- }
Then this piece of code is useless.
Gustavo