https://bugs.freedesktop.org/show_bug.cgi?id=36236
--- Comment #35 from Sven Arvidsson sa@whiz.se 2011-04-24 05:21:00 PDT --- (In reply to comment #34)
That's odd, at least on r300g the bug is still there, and I'm using Trine 1.32.
Actually, forget that. I should learn to do a git pull before commenting on bugs. It looks like a fix was commited:
commit d7f4c4e1b187552ede397f00fb56a6f0bb724ce1 Author: Eric Anholt eric@anholt.net Date: Wed Apr 20 16:49:19 2011 -0700
mesa: Fix fragment.color (no index) writes with OPTION ARB_draw_buffers.
Fixes a bug in Trine where fragment.color would write FRAG_RESULT_COLOR (which is interpreted by drivers as being the "write this to all color buffers" option) instead of FRAG_RESULT_DATA0 (just the first target).
Fixes piglit ATI_draw_buffers/arbfp-no-index.
The game renders fine, so I guess this bug report can be closed now.