(In reply to Jani Kärkkäinen from comment #4) > "The game I'm testing needs 3.4 GB of VRAM. > > Setups: > Tonga - 2 GB: It's nearly unplayable, because freezes occur too often. > Fiji - 4 GB: There is one freeze at the beginning (which is annoying > too), after that it's smooth. > > So even 4 GB is not enough." > > Also the descriptions of the problem seem to match mine. A problem in memory > handling? The freeze at the beginning is most likely shader compilation. Mesa does not have a shader cache yet.