Comment # 8 on bug 60879 from
(In reply to comment #7)
> egltri_screen shows the same crap as weston. It segfaults 5 seconds after
> start.

Please attach a backtrace of the segfault and the stderr output from running it
with the environment variables

EGL_LOG_LEVEL=debug RADEON_DUMP_SHADERS=1

set.


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