On Sat, Feb 12, 2011 at 7:21 PM, Marek Olšák <maraeo@gmail.com> wrote:
The colorbuffer, zbuffer, and texture states are checked only once when
they get changed. This improves performance in the apps which emit
lots of draw packets and few state changes.

This drops performance in glxgears by a 1% or so, but glxgears is not
a benchmark we care about.

Please ignore that glxgears note, the drop seems to have been caused by a background app probably.

Marek