https://bugs.freedesktop.org/show_bug.cgi?id=62573
Andreas Boll andreas.boll.dev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |critical CC| |andreas.boll.dev@gmail.com, | |maraeo@gmail.com Summary|Half-Life 2: Deathmatch |[bisected] Half-Life 2: |native version crashes |Deathmatch native version | |crashes Keywords| |regression
--- Comment #8 from Andreas Boll andreas.boll.dev@gmail.com --- I can reproduce this bug on rv770. It works fine on mesa 9.0.3 and 9.1.1
I've bisected to this commit:
ea63491629f48099371f725e7c3779f2982d7a52 is the first bad commit commit ea63491629f48099371f725e7c3779f2982d7a52 Author: Marek Olšák maraeo@gmail.com Date: Thu Feb 7 04:36:33 2013 +0100
st/mesa: accelerate glGetTexImage for all formats using a blit
This commit allows using glGetTexImage during rendering and still maintain interactive framerates.
This improves performance of WarCraft 3 under Wine. The framerate is improved from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in the game.
v2: fix choosing the format for decompression