https://bugs.freedesktop.org/show_bug.cgi?id=74539
--- Comment #27 from Chris Rankin rankincj@googlemail.com --- Thanks, I'll give it a try. Was Mesa leaking memory for *all* failed shaders, or just failed geometry shaders?
I tried booting up Diablo III a few days back to see the new geometry shaders in action on my 4890...
AFAIK, the 4890 needs a 3.14+ kernel to get geometry shader support.