Comment # 27 on bug 73528 from
I still check this every few days for news. I understand the developers have
many issues to deal with, but could someone please commit a simple fix for this
problem? It's the only reason why I can't safely use shaders in Second Life,
Stuntrally, and potentially other engines... for about two years since the
issue was introduced here. I confirmed a line in the code which fixes the
problem, as well as the commit which introduced it, thanks to the suggestions
in the comments above... so hopefully a solution isn't that difficult now. Any
thoughts please?


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