(In reply to Nicolai H�hnle from comment #5) > Thank you for the report. > > I suspect some of the BGR <-> RGB changes for shader image bitcasts are > responsible. Could one of you please provide an apitrace that shows the > problem? That would be very helpful. Running Shadow of Mordor under apitrace 6.1 is very slow. I didn't run the benchmark because the ingame menu screen wasn't responding. However, the menu screen already has the blue-ish tint that shouldn't be there. The trace is quite large: 392 MB uncompressed, 219 MB compressed with xz. Do you still want the trace despite its size? If not, do you want me to run apitrace on AMD's Opengl library and then perform "apitrace diff ShadowOfMordor-radeonsi.trace ShadowOfMordor-amd.trace"?