(In reply to comment #8) > The vsynced blit path for presentation is implemented by *stalling* GPU > command processing. That's a big hammer, and might be related to your > problems. You can skip this (at the cost of tearing in some cases) by > disabling SwapBuffersWait. Have you tried that, just for testing? No effect I'm afraid. Since this is a full screen application I assume it was already using flipping and not blitting anyway?