(In reply to Michel Dänzer from comment #63) > (In reply to Diego Viola from comment #62) > > export MESA_EXTENSION_OVERRIDE="-GL_NV_texture_barrier" > > > > This helps alleviate the problem (xterm does not have the issue with this), > > however, the problem is still present in Xephyr. > > To clarify, you mean Xephyr from xserver 1.16 here (where glamor didn't make > use of GL_NV_texture_barrier yet), disabling GL_NV_texture_barrier helps > with current Xephyr, right? > > It seems like DPBB needs to be disabled when glTextureBarrier(NV) is called, > otherwise primitives may be reordered across the barrier. Does that make > sense, Marek? Primitives aren't reordered with DPBB. Primitives can't also survive a barrier with DPBB. DPBB has no effect on behavior, it just changes how PS wavefronts are formed.