Update
job earlier with the scheduler it is supposed to be
scheduled on.
Otherwise we could incorrectly optimize dependencies
when moving an
entity from one scheduler to another.
I don't think change is really required, the old code
should work fine. Read below for more comments.
Signed-off-by: Christian König <christian.koenig@amd.com>
---
drivers/gpu/drm/scheduler/gpu_scheduler.c | 4 ++--
drivers/gpu/drm/scheduler/sched_fence.c | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c
b/drivers/gpu/drm/scheduler/gpu_scheduler.c
index 65078dd3c82c..029863726c99 100644
--- a/drivers/gpu/drm/scheduler/gpu_scheduler.c
+++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c
@@ -533,8 +533,6 @@ drm_sched_entity_pop_job(struct
drm_sched_entity *entity)
if (!sched_job)
return NULL;
- sched_job->sched = sched;
- sched_job->s_fence->sched = sched;
while ((entity->dependency =
sched->ops->dependency(sched_job, entity)))
The job should have the correct scheduler before the
sched->oops->dependency() function is called for
the first time. Hence I placed the assignment here.
It might also be that I am missing some case so
please let me know if such a case exists where this
might lead to wrong optimization.