What | Removed | Added |
---|---|---|
Status | NEW | RESOLVED |
Resolution | --- | NOTABUG |
http://glsl.heroku.com/e#2465.1 >#ifdef GL_ES >precision mediump float; >#endif >uniform float time; >uniform vec2 mouse; >uniform vec2 resolution; > >void main( void ) { > float bla = gl_FragCoord.x/resolution.x; > float value = sin((bla-0.5)*100.0); > gl_FragColor = vec4(value,value,value, 1.0 ); >} 1) according to specification sin accepts angle in radians: 2) also gl_FragColor.# should be in [0;1], but sin (x in (0;-pi))<0 => float value = abs(sin(radians((bla-0.5)*100.0))); works fine